Episode 15

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Published on:

14th May 2026

Learning Against Gamification -- Molly Worthen

Molly Worthen joins me to discuss her recent NYTimes article "You Can't Game Your Way to a Real Education," which argues that the gamification of classroom learning stems from a fundamental misunderstanding of how students learn. We discuss the broader adoption of tech in classrooms, the way that standardized testing can be thought of as a game, the danger of frictionless edutainment games, and the place for games in real learning.

You can read the article here (behind a paywall): https://www.nytimes.com/2026/04/19/opinion/schools-edtech-laptops-games-learning.html

Molly's website is here: https://mollyworthen.com/

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About the Podcast

Plumbing Game Studies
A Games and Philosophy Podcast
Philosophy is like plumbing for ideas - it makes connections and keeps everything flowing. In this podcast, Graham and his guests are doing some philosophical plumbing for game studies. We'll be asking questions like:

Why are philosophers always talking about games? Is philosophy itself a game? How can we use games to understand philosophy - and how can we use philosophy to understand games?

This podcast will use philosophy to study games and games to study philosophy. Anyone interested in philosophy, games, and how they interact should enjoy it!

Remember: the unexamined game is not worth playing

About your host

Profile picture for Graham Culbertson

Graham Culbertson

Graham Culbertson is a Teaching Assistant Professor in the Games Studies Initiative of the Department of English and Comparative Literature at UNC, Chapel Hill.

You may know him from such podcasts as Everyday Anarchism and Left on the Table.

You can reach him at graham.culbertson@unc.edu.