Adapting The Lord of the Rings as Trick-Taking -- Bryan Bornmueller
Game designer Bryan Bornmueller joins me to discuss his new game The Fellowship of the Ring: The Trick Taking Game. This game pushes narratology and ludology together in a way I had never seen before: an adaptation of a story in which trick-taking (the abstract mechanic from bridge, spades, and hearts) captures the soul of a literary work. Bryan and I discuss how he took these two incredibly popular yet disparate things and combined them into one narrative game.
As of publishing, I believe this game is in print. You can find it here: https://store.asmodee.com/products/the-fellowship-of-the-ring-trick-taking-game